Version: 1.8.1
Unity primitives
Unity Primitive Color
, Color32
, Vector2
, Vector3
, Vector4
, Quaternion
, Ray
, Ray2D
types will be serialized by built-in serialization code.
[Rpc(SendTo.ClientsAndHost)]
void BarClientRpc(Color somecolor) { /* ... */ }
void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
BarClientRpc(Color.red); // Server -> Client
}
}