Version: 1.0.0
Arrays
Arrays of C# primitive types, like int[]
, and Unity primitive types, such as Vector3
, are serialized by built-in serialization code. Otherwise, any array of types that aren't handled by the built-in serialization code, such as string[]
, needs to be handled through a container class or structure that implements the INetworkSerializable
interface.
Built-In Primitive Types Example
Using built-in primitive types is fairly straight forward:
[ServerRpc]
void HelloServerRpc(int[] scores, Color[] colors) { /* ... */ }
INetworkSerializable Implementation Example
There are many ways to handle sending an array of managed types.
The below example is a simple string
container class that implements INetworkSerializable
and can be used as an array of "StringContainers":
[ClientRpc]
void SendMessagesClientRpc(StringContainer[] messages)
{
foreach (var stringContainer in stringContainers)
{
Debug.Log($"{stringContainer.SomeText}");
}
}
public class StringContainer : INetworkSerializable
{
public string SomeText;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
{
if (serializer.IsWriter)
{
serializer.GetFastBufferWriter().WriteValueSafe(SomeText);
}
else
{
serializer.GetFastBufferReader().ReadValueSafe(out SomeText);
}
}
}