Configure and build local and remote instances
When you set up a Play Mode scenario, you can create the following type of instances:
- Additional Editor
- Local
- Remote
Configure and build a remote instance
A remote instance exists in the Unity Cloud and uses Unity Gaming Services (UGS) Multiplay Hosting. You can start using Multiplay Hosting for free, but server use can incur a cost even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the Unity Cloud Dashboard and reduce the Minimum Available Scaling property value to 0. To learn more about Multiplay Hosting costs, refer to UGS pricing.
You can only have one remote instance in a Play Mode Scenario and it can only run on a Linux platform.
To learn more about the properties that you can use to configure a remote instance, refer to Play Mode Scenarios window reference.
Configure and build a local instance
A local instance exists on the same platform as the Unity Editor. To build a local instance that you have configured in the Play Mode Scenarios window, enter Play Mode. All configured Play Mode Scenarios build automatically when you enter Play Mode.
To learn more about the properties that you can use to configure a local instance, refer to Play Mode Scenarios window reference.
Check the status of all instances
The Play Mode status window displays the following information for each Play Mode scenario:
- Status
- Port
- Address
- Errors
To open the Play Mode status window:
- Enter Play Mode.
- Expand the Play Mode status dropdown.
- Select the status window icon.